As Director of the deviantART User Interface Department, I manage a team of highly skilled UI and UX designers. Being a team leader brings its own rewards, but I still remain hands-on in my work too. I love creating simple, elegant web designs, writing the code which powers an intuitive experience. My current chosen speciality within my team is Interaction Design. My work extends to the complete family of products that deviantART owns. I am the lead designer and art director on projects such as DreamUp.com and deviantART Muro their HTML5 image creation platform.
In my spare time I also act as consultant on various external projects, most recently leadsingle a crowd sourced music database. I also do random HTML/CSS tutorials from time to time. I've even been known to do silly things like this to amuse myself.
Ian is an amazingly talented creative [designer] and leader. I am incredibly thankful to have worked with, and learned from Ian. In my time working with him at deviantART he was always incredibly insightful in not only bettering the project, but also his team. Long collaborative UI chats combined with the conversation of a friend were a common and welcomed event.
Ian is a brilliant yet humble artist and designer with compassion for his coworkers, empathy for and understanding of his users' needs and most importantly openness to new ideas. Working with him is fun and educational.
Ian is not only very efficient at managing the design team and ensures that their output is of a high standard, but he also has a strong desire to continue raising the bar - whether it is the aesthetic of the site, the innovative user experience, or the internal processes between design and other teams.
Simply put, Ian is one of the best human beings I've ever had the privilege to work with. He is diligent, responsible, talented, and clever. He is also very comfortable sharing his opinion. I've come to depend upon him for his insight and point of view in all matters of UI design, and do so without hesitation.
When it comes to design, he has that vital ability to judge when a design needs to be bold and make a statement and when it needs to fade below the user's awareness and be a subtle guide to their user experience.