I am currently the User Interface Director of deviantART.com, the world's largest online art community with well over 20 million members and 197 million pieces of art.
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HTML5 Digital painting app. Compatible with iOS, all modern browsers and Wacom drawing tablets. I am currently lead designer on this project.
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Newly released for muro, redraw is a major update that brings the ability to record and replay digital drawings.
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Lead designer. Due to be launched Summer 2012. Currently in a private beta. More soon!
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My personal digital art portfolio, powered by deviantART's portfolio system. Something I also helped develop.
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Who Am I?
I am a designer and digital artist, living in the UK. Currently working for deviantART.com, the world's largest online art community, as the Director of the User Interface Department.
I enjoy the challenges that working for a major social network brings. Working remotely with extremely talented individuals from across the globe always inspires me to push the boundaries of my own technical and design skills. I have learned to respect well engineered code as much as the final interface and user experience.
I get a kick out of seeing my team flourish; there is no better experience as a manager than watching your team members grow.
What do I do?
As Director of the deviantART User Interface Department, I manage a team of highly skilled remote designers. Being a team leader brings its own rewards, but I still remain hands-on in my work too. I love creating simple, elegant web designs and writing the code which powers an intuitive experience. I get just as much satisfaction from meeting targets and deadlines and working within a strict framework.
The User Interface Department delivers a wide range of designs, based on functional briefs and wireframes, including functional specs, mockups and sandbox prototypes for implementation by the engineering development teams.
Our work extends not just to deviantART.com but also to the family of products that the company owns.
In a nutshell, if you are looking at deviantART.com, you are seeing our work.
How did I get here?
My first experiences in design were shaped in the fast moving world of bureau design. I was exposed to everything from brochure design through to magazines, glossies and brand campaigns. This then opened the door to a senior position in a national newspaper.
Having cut my teeth in the Print Industry, I then moved into Multimedia and Web design in early 2000. Being part of the emerging web explosion was very exciting and inspirational and taught me a great many things along the way.
For more detailed information, please see my resume.
His ability to lead while keeping communication lighthearted, open and informal made the generally feared term 'boss' melt away. It was actually a pleasure to report to Ian - he set the bar for the creative lead role I strive for in my future.
Ian's ability to manage a team while simultaneously creating and iterating upon multiple UI tasks of his own is nothing short of incredible! Travis Silverman Creative Director at Callisto.fm